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Hugo Espinosa
Hugo Espinosa
Lead 3D Character Artist / Available
Quilpue, Chile

Summary

Hi, my name is Hugo Espinosa, I'm a 3D Generalist specializing in creating stylized characters and props for video games.

Since graduating in 2008 with a degree in Digital Animation from the Professional Institute of Art Arcos in Santiago, Chile, I've gained hands-on experience as a freelance artist, working with indie video game companies to optimize models for both mobile and PC platforms. I'm also proud to have spent 12 years as a professor of 3D modeling and animation at a prestigious art institute in Chile.

Throughout my career I've navigated the entire pipeline, from creating characters with concept art to delivering assets within the game engine, covering sculpting, retopology, texturing, rigging, and animation.

I'm currently broadening my skills by learning Unreal Engine, to become a technical artist over time, while continuing my journey as a 3D generalist.

Skills:
Blender, Unreal Engine, Photoshop, Substance Painter, ZBrush.

Additional applications:
Krita, Marmoset Toolbag, DaVinci Resolve

Email: magnaomega@gmail.com
You can find my work at - https://www.artstation.com/magnaomega"

Skills

Illustration3D ModelingCharacter ModelingDigital SculptingLow-poly ModelingSculptingCharacter DesignDrawingvideogameUnreal integration

Software proficiency

Blender
Blender
Photoshop
Photoshop
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Sketchfab
Sketchfab

Reel

Productions

    • Mobile Game
      Tetris
    • Year
      2024
    • Role
      3D modeler
    • Company
      PlaySTUDIOS
    • Video Game
      Carbox
    • Year
      2025
    • Role
      3D modeler, Environment Modeler
    • Company
      Hues Games
    • Mobile Game
      Need For Match
    • Year
      2022
    • Role
      Illustrator, 3D character modeler, character Designer
    • Company
      Geon Gear
    • Video Game
      Dungeons Anima DEMO
    • Year
      2022
    • Role
      3D lead modeler
    • Company
      BrewmastersGames
    • Mobile Game
      Clash of Warlords
    • Year
      2016
    • Role
      3D modeler, Illustrator and ConceptArtist
    • Company
      PixelStudios

Experience

  • 3D Artist TETRIS at PLAYSTUDIOS
    Las Vegas, US
    January 2025 - Present

    As part of the development team for the Tetris franchise video game, I am responsible for creating 3D assets, optimizing production to meet project goals. One of my key achievements has been significantly reducing delivery times for 3D elements for the UI/UX team, enhancing workflow efficiency. I also collaborate with the concept art team, contributing ideas and designs that have elevated the visual quality of the game’s graphics. Additionally, I have deepened my expertise in lighting and material design, strengthening the brand’s visual identity.

  • 3D Artist, Environment Assets Modeler CARBOX Game at Hues Games
    Berlin, DE
    December 2024 - April 2025

    At HuesGames, I created over 115 3D assets in five months, including environmental elements, vehicles, and texturing, streamlining the production pipeline. My quick adaptation to the project’s art style enabled me to contribute innovative ideas, enhancing the visual quality and supporting team goals.

  • Independent 3D Modeler & Character Artist at Self-employed
    Valparaiso, CL
    December 2023 - Present

    I specialize in creating detailed 3D character models for VRChat, animation, video games, and 3D printing. Additionally, I provide character concept art and illustrations, transforming ideas into both 2D and 3D assets, fully optimized for real-time applications and 3D printing.

  • 3D Lead Modeler at BrewMasters Games
    Santiago
    April 2022 - October 2023

    I transform 2D art concepts into detailed 3D models and ensure their seamless integration into the Unreal Engine for optimal functionality.

  • 3D Generalist and Character Design at Geon Gear
    PH
    July 2020 - November 2023

    Worked as a Cartoon Character Designer, 3D Modeler, and Stylized Texture Artist on the mobile game 'NeedForMatch,' available on Google Play.

  • Art Director and 3D Generalist at Pixel Studios Mexico
    Distrito Federal
    October 2015 - March 2020

    Art Director and Digital Art Generalist

    Contributed visually to 'Clash of Warlords,' a mobile game with a retro design inspired by Clash of Clans and Age of Empires, set in a medieval fantasy world

  • 3D Modeler Instructor at Instituto Profesional Arcos
    Santiago
    March 2008 - June 2020

    Teaching:

    Digital Animation and Character Animation for the 3D Animation program.

    3D Modeling and 3D Animation for the Video Game Design program.

  • Art Director at Wintek
    Santiago
    April 2014 - August 2015

    As Art Director, I guided teams in aligning artistic work for visual and narrative cohesion, emphasizing harmonious integration to enhance game mechanics.

  • 3D Generalist at Pucara Studios
    Santiago
    January 2011 - December 2013

    As a 3D Artist at Pucara Studios, I authentically portrayed Chile's 'War of the Pacific,' blending historical accuracy with visual storytelling.

  • 3D modeler and Animation at Sumersion Studio
    Santiago
    January 2013 - March 2013

    I freelanced on '3DaysOfDarkness,' a cosmic horror FPS game, specializing in character modeling and action animations, all based on the studio's concepts.

  • 3D character Modeler at Yagantec
    Santiago
    March 2011 - April 2012

    As a freelance artist, I specialized in 3D character modeling and animation for Augmented Reality, enhancing an educational project for students' avatar personalization and interactive experiences.

  • 3D Modeler at Going Studios
    Santiago
    March 2010 - May 2010

    My task involved preparing 3D models based on TCG card illustrations "Arkana", as they were needed for a commercial to showcase the game to the public.

  • 3D Animation Assistant at Loica Design VFX and Film
    Santiago, Chile
    January 2007 - August 2007

    Work creating 3D material and special effects for commercials and television shows and motion graphics